package game.graphics;

import game.structures.Point;

public interface Animation {
	public boolean isEnded();
	public String getName();
	public void setSpeed(float speed);
	public void beginExit();
	public void reset();
	public void update(int delta);
	public void draw(float x, float y);
	public void draw(float x, float y, float xSkew, float ySkew, float alpha, float rot);
}
